Strat Talk Round-Up #2

It’s been a few months since my first Strat Talk Round-Up, and there’s been a lot of interesting stuff discussed over on the Shoryuken front page.

Once again I’m providing a brief look at recent strategy articles that could be helpful to players who are keen to level up their game.

There’s a lot of potentially interesting articles this time around, so I’m only offering links and a quick quote from each. I recommend people follow-up any which sound relevant to you.

Playing to Learn

“Casual play is a time that should be used to gain comfort in as many situations as possible. Twitch reactions are what we have when we see something developing that we know looks threatening, but don’t really know how to handle. It should be your #1 goal whenever you’re playing to eliminate those holes in your game.” – HAV

What does Unbalanced mean?

“Only two factors count when considering balance: whether there are four or more characters in top tier, and whether the matchups between them measure up to our high standards. When either of these criteria ceases to be true, that’s when we should stop playing the game.” -Maj

Beginner’s Guide to Tournaments

“…tournaments are open to everyone. At its heart, this community still operates under a “by the players, for the players” philosophy. If you’ve never been to a tournament and you live nearbly an area where they’re held, do yourself a favor and attend one. If you care about fighting games at all, i can guarantee you’ll have fun there.” -Maj

Can you play without taking damage?

“It’s one thing to downplay a loss to save face when your friends are giving you a hard time, but don’t make excuses in your head to soothe your own ego. Trust me, you’re never going to get better beyond a certain mediocre point unless you’re brutally honest with yourself. Lying to yourself only ever holds you back.” -Maj

Avoiding the Frame Data Trap

“The question is, how much of your game do you want to put on the line for some oversimplified numbers you read on a chart? In truth, the way to learn fighting games hasn’t changed since the first generation. You simply browse through the available cast, narrow down your choices to a handful of characters which appeal to you, and choose one to start with. Spend an hour or two learning their moves, and then it’s on to matches – either against the CPU or preferably against human competition.” – Maj

Dealing with Flowcharts

“…never do anything unsafe in wakeup situations, no matter how much you’ve conditioned them. Remember, conditioning doesn’t work [on these players].” – amro

Effective Rushdown Methodology

“The main disadvantage to rushdown is you always have to work for it. Whenever you’re losing, working harder is the only way you can turn the tables. You always have to be on point with your execution, you always have to expand your knowledge of the game, and you always have to be on the lookout for new tricks and flashy combos you can use to confuse opponents.” – Maj


“If you look at Safe Jump Option Selects, the Big Bad Wolf of SF4 to new players, blocking almost always leaves you in a better situation than any of your other options.” – HAV

Proper Turtling Philosophy

“Chaos favors offense. … Structure favors defense.” – Maj


“There’s nothing wrong with relying on proven, successful strategies. However, running into someone who can beat you will set you two steps back – not just one. After all, how can you neutralize their rebuttal if you don’t even know why your gameplan worked in the first place?” – Maj

Learning how to get better

“When watching Japanese videos, don’t treat them like a sit-com. Put yourself in that player’s perspective and fight the match out. Observe what he did differently and why.” – Mr.SNK