Starting Seeds – Regional, Part 2

In last week’s article I started talking about regional seeding, introducing the concept and how it is typically used as part of a hybrid method alongside random seeding. This week I will discuss the practical challenges presented by regional seeding.

Part 2 of this article looks at the concept of regional spread and how this can be defined in practise. I’ll consider some basic definitions that turn out to be unreliable, and introduce a more robust definition that is best implemented using bracket generation applications like the BSG.

Starting Seeds – Regional, Part 1

Over the last few weeks I’ve covered 2 types of bracket seeding, random and ranked. The last seeding method I’m going to talk about is regional seeding.

Since this is the most complex seeding method, this article will be split into 3 parts. Part 1 will define the concept of regional seeding and explain why it’s useful. Part 2 will go into detail regarding the mechanics of regional seeding. Finally in part 3 I’ll explain how the BSG manages regional seeding and demonstrate how to use the BSG to seed large tournaments by region.

SFxT and UMvC3 Playable at BAM 2011

The organisers of Battle Arena Melbourne (BAM) have secured builds of Capcom’s eagerly anticipated new fighting games: Ultimate Marvel vs. Capcom 3 and Street Fighter x Tekken.

This is a very rare opportunity for Australian players to sample these games prior to their release. BAM will also feature the usual line-up of tournament games, plenty of casual play and their new community awards.

BAM is taking place in Melbourne on the 1st-2nd of October 2011. For more information visit the BAM website or check out the BAM thread on the OzHadou forums.

Starting Seeds – Ranked, Part 2

The second bracket seeding method I’ve been discussing is ranked seeding. Last week I defined what ranked seeding is and how it can give top players a better chance of placing high in a double elimination bracket. I focused on the “extreme” case where every player’s seed is assigned by rank.

In part 2 of this article I’ll outline some of the weaknesses of ranked seeding. I will then discuss the more typical application of ranked seeding, which involves a hybrid of random and ranked seeding techniques.

3 Green Bars Series 3 Episode 1: Melbourne, Australia

Cpt Munta from New Zealand has travelled all around the world documenting fighting game communities for his excellent series; 3 Green Bars.

This time he covers the scene in our own Melbourne, Australia! He was here about a month before Shadowloo Showdown, and it’s great to see international coverage of our local scene. Check it out:

Starting Seeds – Ranked, Part 1

Last week I kicked off a multi-part series on the topic of bracket seeding, introducing the topic and explaining the concept of random seeds. This week I’m moving on to ranked seeding.

I will split the discussion into 2 parts. The first part will focus on defining the concept of ranked seeding – what it is and why it’s useful. Next week I’ll talk about the weaknesses of ranked seeding and how these are minimised in practice using hybrid techniques.

Starting Seeds – Random

Registrations have closed, you’ve worked out what size brackets you need and how many pools you’re going to run. Now you need to get those players into the brackets so the tournament can get underway.

This week I’ll kick off a series of articles on the subject of bracket seeding. I’ll start with an introduction to the concept of seeding, and then spend some time talking about the most basic method – random seeding.