Starting Seeds – Ranked, Part 2

The second bracket seeding method I’ve been discussing is ranked seeding. Last week I defined what ranked seeding is and how it can give top players a better chance of placing high in a double elimination bracket. I focused on the “extreme” case where every player’s seed is assigned by rank.

In part 2 of this article I’ll outline some of the weaknesses of ranked seeding. I will then discuss the more typical application of ranked seeding, which involves a hybrid of random and ranked seeding techniques.

3 Green Bars Series 3 Episode 1: Melbourne, Australia

Cpt Munta from New Zealand has travelled all around the world documenting fighting game communities for his excellent series; 3 Green Bars.

This time he covers the scene in our own Melbourne, Australia! He was here about a month before Shadowloo Showdown, and it’s great to see international coverage of our local scene. Check it out:

Starting Seeds – Ranked, Part 1

Last week I kicked off a multi-part series on the topic of bracket seeding, introducing the topic and explaining the concept of random seeds. This week I’m moving on to ranked seeding.

I will split the discussion into 2 parts. The first part will focus on defining the concept of ranked seeding – what it is and why it’s useful. Next week I’ll talk about the weaknesses of ranked seeding and how these are minimised in practice using hybrid techniques.

Starting Seeds – Random

Registrations have closed, you’ve worked out what size brackets you need and how many pools you’re going to run. Now you need to get those players into the brackets so the tournament can get underway.

This week I’ll kick off a series of articles on the subject of bracket seeding. I’ll start with an introduction to the concept of seeding, and then spend some time talking about the most basic method – random seeding.


One of the first articles I remember reading on Shoryuken was by one of the Cannon brothers explaining how to run a double elimination tournament. To the best of my knowledge this double elimination primer was lost when SRK crashed many years ago. This is unfortunate as it had a lot of nice tips worth knowing.

This week I’ll briefly touch upon the basics of running a double elimination tournament bracket, and then go into detail recalling some of the tips that have stuck with me from that long lost SRK article.

Strat Talk Round-Up #3

Coincidentally bbbenson has recently traded hand slaps for mashing DPs.

It’s been a very long time since my last strat round-up post, but following EVO 2011 a couple of nice items have popped up that I found interesting.

There’s something for both SSF4:AE and MvC3 players in this edition of Strat Talk Round-up. Click through to find an article on the subject of “mashing”, as well as Viscant’s analysis of his grand final win in MvC3 at EVO 2011.

As a bonus there’s also a link to Seth Killian’s classic Domination 101 series of articles on SRK, written before he became the community manager for Capcom USA.

Vote for BAM community awards!

BAM 2011 is swiftly approaching, this October 1st and 2nd at the CQ in Melbourne.

This year, BAM will be giving out community awards to highlight the contributions, gameplay and traits of our players and community, similar to the awards EVO has been presenting over the years to the likes of Markman, Seth Killian etc.

Awards like; Most Improved Player, Best Comeback, Best Community guy are always fun to vote for. I know last year I was wishing that there were more Community awards for me to vote for, as I feel there are many guys in the community that work so hard for the sake of the community and they definitely deserve more credit for what they do.

The BAM staff would like your suggestions for the awards, and the prize winners will be given awesome medals and maybe even prizes. (Definitely man-hugs will be liberally distributed.)

Please go to this thread and contribute!

Pool Play – Part 2

Last week I talked about when and how to set up pools for a double elimination tournament. In Part 2 I’ll discuss how you go about resolving your pools in practice. This 2-part series focuses on the mechanics of double elimination pools. The logistics around resource allocation when running pools will be discussed in a future article.

This week I’ll explain how to resolve each of your pools, including how to promote the qualifying players to the next round of the tournament. I’ll also highlight some features of the BSG that will help you run your finals bracket and generate global results.