Over the last few weeks I’ve covered 2 types of bracket seeding, random and ranked. The last seeding method I’m going to talk about is regional seeding.
Since this is the most complex seeding method, this article will be split into 3 parts. Part 1 will define the concept of regional seeding and explain why it’s useful. Part 2 will go into detail regarding the mechanics of regional seeding. Finally in part 3 I’ll explain how the BSG manages regional seeding and demonstrate how to use the BSG to seed large tournaments by region. (more…)
The organisers of Battle Arena Melbourne (BAM) have secured builds of Capcom’s eagerly anticipated new fighting games: Ultimate Marvel vs. Capcom 3 and Street Fighter x Tekken.
This is a very rare opportunity for Australian players to sample these games prior to their release. BAM will also feature the usual line-up of tournament games, plenty of casual play and their new community awards.
The second bracket seeding method I’ve been discussing is ranked seeding. Last week I defined what ranked seeding is and how it can give top players a better chance of placing high in a double elimination bracket. I focused on the “extreme” case where every player’s seed is assigned by rank.
In part 2 of this article I’ll outline some of the weaknesses of ranked seeding. I will then discuss the more typical application of ranked seeding, which involves a hybrid of random and ranked seeding techniques. (more…)
Last week I kicked off a multi-part series on the topic of bracket seeding, introducing the topic and explaining the concept of random seeds. This week I’m moving on to ranked seeding.
I will split the discussion into 2 parts. The first part will focus on defining the concept of ranked seeding – what it is and why it’s useful. Next week I’ll talk about the weaknesses of ranked seeding and how these are minimised in practice using hybrid techniques. (more…)
Registrations have closed, you’ve worked out what size brackets you need and how many pools you’re going to run. Now you need to get those players into the brackets so the tournament can get underway.
This week I’ll kick off a series of articles on the subject of bracket seeding. I’ll start with an introduction to the concept of seeding, and then spend some time talking about the most basic method – random seeding. (more…)
One of the first articles I remember reading on Shoryuken was by one of the Cannon brothers explaining how to run a double elimination tournament. To the best of my knowledge this double elimination primer was lost when SRK crashed many years ago. This is unfortunate as it had a lot of nice tips worth knowing.
This week I’ll briefly touch upon the basics of running a double elimination tournament bracket, and then go into detail recalling some of the tips that have stuck with me from that long lost SRK article. (more…)
Coincidentally bbbenson has recently traded hand slaps for mashing DPs.
It’s been a very long time since my last strat round-up post, but following EVO 2011 a couple of nice items have popped up that I found interesting.
There’s something for both SSF4:AE and MvC3 players in this edition of Strat Talk Round-up. Click through to find an article on the subject of “mashing”, as well as Viscant’s analysis of his grand final win in MvC3 at EVO 2011.
As a bonus there’s also a link to Seth Killian’s classic Domination 101 series of articles on SRK, written before he became the community manager for Capcom USA. (more…)