The last Australian major of the year has concluded, and we now have full results and match videos for BAM 2011.
Akira took out the SSFIV: AE and SFIII: Third Strike crowns, and ToXY the MVC3 title. Isoroppia from NSW won Blazblue, KO was the Tekken champion and Mango dominated Smash.
Finally, we had the NSW team of Rigged Brackets featuring Afterdeath and Shang Tsung (who put on a incredible show in singles) win SSFIV teams with the help of Melbourne Judas: Phero who OCVed the team of ToXy, Akira and Somniac in the GFs.
Check out the full results thread and post event discussion here.
There are many things that can keep a from tournament running on time. A common example is latecomers – players that arrive after the bracket has been seeded but before the tournament is underway. Competitors tend to be understanding of minor delays in tournament start times, but if you wait too long to begin it can have a serious impact on the bracket. Players forced to forfeit themselves because things ran overtime is not a good outcome for anybody.
This week I’ll talk about potential methods for managing late players. I’ll discuss ways to minimise the impact of late sign-ups on the duration of a tournament, and demonstrate some of the features in the BSG for efficiently including latecomers in your brackets. (more…)
For those that can’t attend humanbomb’s last tournament appearance on Saturday 8th October at York St. You can tune in to TheMuso’s stream to catch part of the action. The main event will be a 3v3 SSF4AE team tournament. The winning team will have a chance at taking out one of Australia’s most consistent top players, having placed first in previous OHNs for ST; CvS2; and SF4.
It is with regret that we are finally saying goodbye to humanbomb, but OzHadou wishes him all the best back in Hong Kong!
OHNX will take place in Sydney at 99 on York on 17th – 19th of February, 2012. This includes a new Friday evening session where attendees can check-in early and play casual matches ahead of the tournaments on Saturday.
The current line-up of official tournament games is Super Street Fighter IV: Arcade Edition (Xbox 360), Ultimate Marvel vs. Capcom 3 (Xbox 360) and Tekken Tag Tournament 2 (arcade).
For more information and discussions visit the OHNX thread on the OzHadou forums.
Over the last several weeks I’ve talked at length about bracket seeding, covering the 3 most common methods: random, ranked and regional. I’ve outlined definitions, strengths and weaknesses of each technique and explained how they can all make positive contributions to the bracket seeding process.
This week I’ll conclude this series on bracket seeding by talking about manual adjustments, ending with a summary of the bracket seeding topics raised. (more…)
Battle Arena Melbourne (BAM) is this weekend (1st-2nd Oct)! Along with securing builds of Capcom’s new fighting games: Ultimate Marvel vs. Capcom 3 and Street Fighter x Tekken, the boys at BAM will also have Soul Calibur 5 playable as well!
This week I’ll demonstrate practical problems with regional seeding and how to deal with them when using the BSG. I’ll also discuss combining ranked and regional seeding, and provide a large example based on registration data from the EVO APAC tournament of 2010. (more…)
In last week’s article I started talking about regional seeding, introducing the concept and how it is typically used as part of a hybrid method alongside random seeding. This week I will discuss the practical challenges presented by regional seeding.
Part 2 of this article looks at the concept of regional spread and how this can be defined in practise. I’ll consider some basic definitions that turn out to be unreliable, and introduce a more robust definition that is best implemented using bracket generation applications like the BSG. (more…)