Finding the right venue for your tournament is incredibly important. Since the venue directly affects everything else about the tournament it’s essential that you find the right one for your needs.
This week I’ll talk about the three things you need to balance when selecting a venue for any tournament: convenience, capacity and cost. I’ll also discuss how these three are related, expanding on the ideas Mike Ross referred to in the Cross Counter guide on how to run a tournament. (more…)
bbbenson, acedizl, and myself were lucky enough to be invited to test out the release build of Ultimate Marvel vs Capcom 3 last week at the Gamespot office giving our thoughts on the new characters as well as our existing teams from vanilla Marvel vs Capcom 3 (goodbye my She Hulk / Chris / Tron team).
On behalf of OzHadou I’d like to thank the Gamespot crew for giving us the opportunity to try the game out again and for putting the word out there about the Australian fighting game community!
One of the great things about tournaments is that as the better players advance through the bracket, eventually they’ll have to face one another, and the resulting matches are often very entertaining. However due to the nature of the elimination format, a lot of potentially amazing matches don’t eventuate.
A popular way to realise great match-ups that don’t arise during the tournament proper is to add exhibitions to your tournament schedule. This week I’ll discuss the concept of exhibition matches and how you can use them to add extra entertainment value to your tournament. I’ll explain the three key ingredients you need for a great exhibition, and run through some examples from major tournaments around the world. (more…)
In a recent episode of Cross Counter, Gootecks and Mike Ross outlined all of the basic things you need to do when running a fighting game tournament. The video is a nice summary of important topics, and well worth a look for new and experienced tournament organisers alike.
This week I’d like to share this video with Bracketed readers and provide some highlights that I took away from what Gootecks and Mike Ross had to say. (more…)
Donations are now open for the OHNX: Regionals. There are two separate donation pools: one for the Capcom games and another for Tekken. All money raised will be shared out between the various OHNX:R events around Australia (excluding Sydney) where organisers will use the money to help Regionals winners make their way to OHNX in Sydney.
To make a donation to one of the pools, please click on the Paypal links below. Any support you can provide is much appreciated, and will help bring more interstate competitors to OHNX.
Update: All donations are now closed. Thanks to everyone that contributed to our donation drive for OHNX: Regionals.
Last week JBHewitt shared his thoughts on running fighting game tournaments using the Swiss format. JB said that he expected double elimination would always be the standard fighting game tournament, and that Swiss offered a less punishing format for beginners at smaller events.
This week I’ll share my own thoughts regarding the Swiss format. I’ll explain why fighting game tournaments tend to favour the elimination format, and review the potential benefits that Swiss brackets can provide. (more…)
The OHNX: Regionals are a series of preliminary tournaments for OHNX taking place around Australia between Dec 2011 and Feb 2012. The results of each OHNX:R tournament will be used to determine rank seeds for the official tournaments at OHNX, which include SSF4:AE, UMvC3 and TTT2.
For OHNX:R events taking place outside of Sydney, winners will also receive prizes to help cover the cost of travelling to Sydney for OHNX.
This week we have a guest writer for the Bracketed blog series. JBHewitt is the founder of LanSmash, an organisation that runs video game meets and tournaments in Brisbane. He’s been very busy in 2011, between LanSmash events and travelling around Australia to help run fighting game tournaments as part of the ACL Pro circuit.
JB has been experimenting with Swiss brackets for fighting game tournaments. In this week’s article he shares his thoughts on why the Swiss system has benefits to offer the fighting game community. (more…)