Donations are now open for the OHNX: Regionals. There are two separate donation pools: one for the Capcom games and another for Tekken. All money raised will be shared out between the various OHNX:R events around Australia (excluding Sydney) where organisers will use the money to help Regionals winners make their way to OHNX in Sydney.
To make a donation to one of the pools, please click on the Paypal links below. Any support you can provide is much appreciated, and will help bring more interstate competitors to OHNX.
Update: All donations are now closed. Thanks to everyone that contributed to our donation drive for OHNX: Regionals.
Last week JBHewitt shared his thoughts on running fighting game tournaments using the Swiss format. JB said that he expected double elimination would always be the standard fighting game tournament, and that Swiss offered a less punishing format for beginners at smaller events.
This week I’ll share my own thoughts regarding the Swiss format. I’ll explain why fighting game tournaments tend to favour the elimination format, and review the potential benefits that Swiss brackets can provide. (more…)
The OHNX: Regionals are a series of preliminary tournaments for OHNX taking place around Australia between Dec 2011 and Feb 2012. The results of each OHNX:R tournament will be used to determine rank seeds for the official tournaments at OHNX, which include SSF4:AE, UMvC3 and TTT2.
For OHNX:R events taking place outside of Sydney, winners will also receive prizes to help cover the cost of travelling to Sydney for OHNX.
This week we have a guest writer for the Bracketed blog series. JBHewitt is the founder of LanSmash, an organisation that runs video game meets and tournaments in Brisbane. He’s been very busy in 2011, between LanSmash events and travelling around Australia to help run fighting game tournaments as part of the ACL Pro circuit.
JB has been experimenting with Swiss brackets for fighting game tournaments. In this week’s article he shares his thoughts on why the Swiss system has benefits to offer the fighting game community. (more…)
Our own Brendon Watson, aka the Godfather of Couchwarriors gets interviewed by Zhi about BAM 2011. He talks about juicy topics such as inviting international player to tournaments, the local fighting game scene and even how Couchwarriors managed to get playable copies of UMVC3, SFxTekken and SCV for BAM.
Here’s a familiar phrase for anyone that has run a tournament before: “Can I please take a look at the bracket?” There are many people interested in seeing the current state of the bracket: organisers, tournament staff, competitors, stream commentators and audience members, including stream viewers. Whether curious, critical or administrative, interest in the brackets is healthy and should be encouraged. However if the only way to see the bracket is to ask the person running it, you’ll have a lot of people constantly pestering the busiest person in the room.
This week I’ll discuss several ways to make your brackets accessible to the public. I’ll cover the 3 most common approaches: posting printed brackets on walls, using electronic displays and publishing brackets via the internet. (more…)
The last Australian major of the year has concluded, and we now have full results and match videos for BAM 2011.
Akira took out the SSFIV: AE and SFIII: Third Strike crowns, and ToXY the MVC3 title. Isoroppia from NSW won Blazblue, KO was the Tekken champion and Mango dominated Smash.
Finally, we had the NSW team of Rigged Brackets featuring Afterdeath and Shang Tsung (who put on a incredible show in singles) win SSFIV teams with the help of Melbourne Judas: Phero who OCVed the team of ToXy, Akira and Somniac in the GFs.
Check out the full results thread and post event discussion here.
There are many things that can keep a from tournament running on time. A common example is latecomers – players that arrive after the bracket has been seeded but before the tournament is underway. Competitors tend to be understanding of minor delays in tournament start times, but if you wait too long to begin it can have a serious impact on the bracket. Players forced to forfeit themselves because things ran overtime is not a good outcome for anybody.
This week I’ll talk about potential methods for managing late players. I’ll discuss ways to minimise the impact of late sign-ups on the duration of a tournament, and demonstrate some of the features in the BSG for efficiently including latecomers in your brackets. (more…)