SSFIV:AE 2012 – Rufus Changes

Perth based Rufus aficionado Derrace has put together a detailed run-down of Rufus’ changes in the recently released 2012 version of SSFIV:AE.

The video details new setups, combos and strategies afforded by Rufus’ changes which open up new ways he can be played – some of which differ significantly from his previous Vanilla, Super and AE options. The video is embedded below.

This from Derrace’s video description:

This video highlights the changes made to Rufus in Super Street Fighter 4 Arcade Edition 2012. It demonstrates how these changes affect his existing Bread and Butter combos, as well as punishes. Included would be some practical uses (combos/punishes) of these changes. Depending on how this video goes, I might do an extended version to cover more combos and match-ups.



• Ultra 2 – Big Bang Typhoon – Adjusted number of hits against airborne opponents to a maximum of 10.

• Messiah Kick – Made light derivation combo on a medium hit.

• Target Combo – Expanded second hit’s hitbox downward to facilitate connecting with Blanka, etc. when crouching.

• EX Galactic Tornado – Increased opponent’s stun by 7F when hit by the suction part of the move.Gives attacker a possible +8F advantage when completing EX Focus Dash in shortest possible time.

The combos in this video were performed, recorded and edited solely by me.

Be sure to check out Derrace’s Youtube channel which features a slew of additional Rufus’ match videos with various players in Australia both online and off.

On eSports and Game Selection

This week I’m taking a break from stepping through the details of tournament planning to talk about a couple of interesting editorials that recently appeared on Shoryuken (SRK). The first is an article about fighting games relative to eSports by inkblot, and the second looks at what it takes to make a fighting game worthy of tournament play, written by d3v. I’ll summarise each article and relate them to our own scene here in Australia.

OHNX: Regionals – Brisbane

The first OHNX: Regionals tournament will be taking place in Brisbane this weekend (Sat 10th – Sun 11th Dec 2011). Competitors at SantaSmash 2011 can earn rank seeds for the SSF4:AE and UMvC3 tournaments at OHNX.

You can watch SantaSmash live via the following links:

Remember you can help OHNX:R winners make the journey to Sydney for OHNX by donating to OHNX:R. All money raised will be used to help OHNX:R winners make their way to Sydney for OHNX.

OHNX Website Launched

The official website for OHNX has been launched. You’ll find the website here:

OHNX will take place in Sydney at 99 on York on 17th – 19th of February, 2012.

Registrations will be opening very soon. Until then, please visit the OHNX website for full details about the event including tournament rules, prizes, the schedule and more.

Shadowloo Showdown 2k12 early registration and worldwide qualifiers live!

The Shadowloo Showdown website is now live and ready to take your registrations for Shadowloo Showdown 2012! Hit the link above to register for SS2K12, and if you’re one of the first 100 people to register then you go into a draw to win a special edition, one of a kind fight stick designed by Bosslogic which will be given out during the SS2K12 weekend.

Early registration really helps the staff to seed and plan brackets better, so for the sake of your wallet (with the early bird special) and a better tournament experience for all, please register as early as possible.

Also, Shadowloo have recently announced that Shadowloo Showdown 2012 qualifiers will be taking place around the world. Players from the US, Singapore, Europe, and Japan will be battling it out for the right to invade Australia. Check out the trailer below:

Taking Names – Processing Players

Last week I began talking about tournament registrations, specifically the various ways you can collect entry fees from participants. I outlined the two most common approaches, onsite and advance payments, and discussed the pros and cons of each. Whatever method you decide upon, at some point you’ll need to process all of the registered players in some way. This process needs to be efficient so players can get on with playing games and tournament staff can get the brackets started on time.

This week I’ll conclude the discussion by looking at other aspects of registration, such as issuing passes, seeding players into tournament brackets and managing queues at tournaments. I’ll also talk about contingency planning to help you cope if your processing method comes unstuck on the day.

Arena Internet Cafe: Farewell SSFIV:AE Tournament (South Australia)

As per the recent forum announcement by Exc355um of Shadowloo, the Arena Internet Cafe’s SSFIV:AE Farewell Tournament stream is now live!

To quote tournament organiser Mooseking:

“Ok the nice guys behind Arena Internet Cafe have offered up $2000 to send off arcade edition in some style. We want to see all of Adelaide make it out to fight for their chance of taking their share in the pot. This tournament is also open to interstate players and while we know that it is short notice, we’re looking to make it worth your while to come down for the weekend and finish off the year with a bang.”

More details on the tournament are available in the forum discussion thread. A direct link to the stream and chatroom is available here.

Taking Names – Entry Fee Collection

Registration is the process of collecting participants for your tournament. This includes collecting entry fees from attendees, issuing event passes and including competitors in the tournament brackets. Mike Ross and Gootecks spoke about the registration process in the Cross Counter guide on how to run a tournament, and over the next two weeks I’ll expand on the topic of tournament registrations.

The first part will discuss the various ways you can collect registrations, focusing on methods for securing entry fees from competitors. Next week I’ll provide some tips on how to make the registration process as efficient as possible, including ways to help get your tournaments started on time.