BAM 2011 is swiftly approaching, this October 1st and 2nd at the CQ in Melbourne.
This year, BAM will be giving out community awards to highlight the contributions, gameplay and traits of our players and community, similar to the awards EVO has been presenting over the years to the likes of Markman, Seth Killian etc.
Awards like; Most Improved Player, Best Comeback, Best Community guy are always fun to vote for. I know last year I was wishing that there were more Community awards for me to vote for, as I feel there are many guys in the community that work so hard for the sake of the community and they definitely deserve more credit for what they do.
The BAM staff would like your suggestions for the awards, and the prize winners will be given awesome medals and maybe even prizes. (Definitely man-hugs will be liberally distributed.)
Last week I talked about when and how to set up pools for a double elimination tournament. In Part 2 I’ll discuss how you go about resolving your pools in practice. This 2-part series focuses on the mechanics of double elimination pools. The logistics around resource allocation when running pools will be discussed in a future article.
This week I’ll explain how to resolve each of your pools, including how to promote the qualifying players to the next round of the tournament. I’ll also highlight some features of the BSG that will help you run your finals bracket and generate global results. (more…)
Check out some matches bbbenson was able to record while at the EVO hall.
Featured below is a video of humanbomb against MVC3 winner Viscant in AE; and the match NefeliousG had to win to proceed to semis. To watch the remaining videos please go to the OzHadou YouTube Channel
Hopefully we see some videos from our Melbourne players when they return!
In the previous Bracketed article I explained why keeping the size of your double elimination brackets manageable was important. This week I’m going to start a 2-part article on the subject of using pools to resolve large double elimination tournaments.
In Part 1 I’ll discuss when an organiser should use pools to improve tournament efficiency. I’ll also talk about how to determine the correct number of pools you need and how you should go about seeding the players into those pools. Part 2 will then go into detail on how to run your pools once you’ve set them up. (more…)
Hey guys if you remember a few months back kientan and Goswu collaborated on a podcast called Don’t a Pro, covering the Sydney scene.
Well since then Goswu have moved on to greater responsibilities (like admin of OzHadou along with Gamogo!). And kientan has stepped his game up to present Don’t a Pro in a new format (along with a new co-host bbbenson!). It will now be a vlog and below is the first episode.
This was shot a day before Sydney’s bbbenson and humanbomb flew out to America in preparation for EVO2011 (check out mutton’s post below for details to updates for streams twitter etc over the weekend). In this episode they also cover the upcoming ACL Finals held in Brisbane with guest JBHewitt, admin of LanSmash. As well as some new contenders into the Sydney fighting game scene!
Feel free to leave any feedback and keep an eye out for episode 2 when they try to interview those that attended EVO!
The worlds largest fighting game tournament will feature a hefty visiting Australian contingent. HumanBomb, ToXy, Somniac, Benson, Carnage, Heavy Weapons, Sol T, EX355UM, Pyro, Naruga, Tom, NickCC, Bugsimus and more.
Over the last 10 years tournament organisers have become increasingly proficient at managing double elimination tournaments with large numbers of competitors. Since Evolution started using double elimination pools to resolve brackets with hundreds of players, it has become common to see other large events use a similar format, with varying degrees of success.
This week I’ll talk about bracket sizes in double elimination tournaments. I’ll discuss why 64-player brackets and larger are bad and how to avoid using them entirely. (more…)
The last major for the year has been announced. BAM 2o11 will be held on the October 1st and 2nd, at the CQ hotel on 123 Queen St., Melbourne.
Official games include:
Super Street Fighter IV: Arcade Edition, Marvel vs. Capcom 3, Street Fighter III: Third Strike, Blazblue: Continuum Shift 2, Tekken 6, Virtua Fighter 5, Super Smash Bros. Brawl and Super Smash Bros. Melee.
Welcome to Bracketed, a new series of blog articles on the subject of fighting game tournaments. While there’s an abundance of fighting game content online these days, the subject of tournament organisation is rarely discussed. Since OzHadou has always been about “Australian tournaments”, I thought the OzHadou blog would be a good outlet for me to share my experiences and opinions on running tournaments. I’ll be aiming to cover everything and anything relevant to tournament organisation, with the odd tangent about anything FGC-related that might be on my mind.
To kick things off, I’d like to share a project that has been almost 10 years in the making, and something I’ll be referring to regularly in future articles – the Bracket Seed Generator. (more…)