So Jack and I were fortunate to be invited to Gamespot to have a test of Super Street Fighter 4 earlier this week and give a quick review of our opinions on the game. Pardon the scrubby gameplay, we were too excited to do anything properly :P. Also huge thanks to Randy and Dan for the invites and shameless Ozhadou plugs!!
Link to full vid below, we’re on from 22 minutes!
Crosshairs–UFC 2010 Undisputed, Splinter Cell: Conviction, Super Street Fighter IV
No doubt most of you have seen Majestros’ TACVs lately, and probably a few other combovids that have similar disclaimers regarding the use of programmable controllers, macros, scripts, and so on. This is just a short guide to one method of tool assistance that’s really easy to use.
Just a quick link to Seth and Randolf featuring some Hakan for those of you who can’t get enough oil! Seth goes through Hakan’s special moves, a little bit on how he plays as a character and few of his tools he will use in the game.
The vid is split into two parts below:
The latest New Blood CMV is finished and ready for download!
The front page of Shoryuken now includes a number of excellent Strategy Corner articles. A recent highlight of this series is A Quick Guide to Reaction-Based Defense by Thelo, a Canadian HDR player who made top 8 at EVO2009 and mains E.Honda.
As someone who’s playstyle favours the “down-back” position, I found this to be an excellent discussion of the difference between reaction and prediction in fighting games. Even if you prefer an offensive style of play, it helps to understand how to attack to minimise your exposure to reaction-based defense.
Shadowloo.com got to hit up Seth Killian with some questions we may not have heard before. It’s a really good read, including some specific questions relating to Australians. Be sure to check it out at their site. Thanks EXC355UM for the heads up!
With tongue firmly planted in cheek (I think), our very own EXC355UM postulates whether Akuma is Australian. You can find his solid research at Shadowloo or join the discussion in the forums.
One of our players Gamogo has started on creating a local playerbase that allows xbox360 users to submit their names to the page for easy addition into your friends list. The page is only fairly new but will be updated with new features possibly including ratings and a voting system to determine what level of player you are adding. Thanks to Gamogo for this useful page, it can be found here:
The AU/NZ Fighterbase blog entry
This guide is mainly for people who have never entered one of our tournaments before. However, it can also help those who have entered once or twice but don’t fully understand the format.
Standard Format – Double Elimination
Unless specified, all our tournaments are double elimnation. DE tournaments have a winners and losers bracket. On the OzHadou bracket (see below) we all start in the middle of the page in the winners bracket (where the numbers are) and depending on the result of your match you will either progress further to the right (winners) or be moved to the left (losers). As the bracket is played out, players are moved around the bracket either towards the winners side final if they are winning or thrown into the loser’s side where they will progress towards the losers side final.
Literally years in the making. Joo’s MvC2 DVD is finally released. For those that don’t know, the first ever OzHadou tournament was for MvC2 and to this day still holds a special place in my (gaming) heart.
The DVD is a whooping SEVEN GIGABYTES so I don’t expect everyone to be downloading it (unless you’re on AAPT) but I found the history part to be very informative not only about programmable pads but also the amount of time and dedication put towards each combo (check out the excel spreadsheets!). Magnetro also includes an article by Maj at the end of the page about tools-assistance which goes into the debate between tools-assisted and manual-performed combos.