Calling Assists


As their tournament grows the organisers will find themselves in need of more people to help run the event. At the local level this is achieved by finding a few enthusiastic, reliable people and bringing them into a group maintained by the organiser. Australian examples of such groups include LanSmash (QLD), Couchwarriors (VIC), Shadowloo (VIC) and of course OzHadou (NSW, WA). However for major tournaments the event can become too large for a group’s “standing staff” to run it on their own, introducing the need for short-term staff increases.

This week I’ll continue my discussion of tournament teams by looking at volunteers. I’ll define two levels of volunteers – organisers and tournament staff – along with some examples. I’ll then cover the call-out process, assignment of tasks and finally how best to reward volunteers for their contribution to your tournament.
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Allied Forces


The vast majority of successful tournament organisers can trace their beginnings back to their local community. An organiser often starts out running small, local tournaments, and as their experience and confidence builds they become interested in trying their hand at something larger. At first they’ll establish a major tournament using local resources, but there comes a point where it’s impossible to grow the event any further without seeking external assistance. Unlike financial resources, which scale relative to total attendance, the people required to run a larger event are difficult to cultivate.

This week I’ll discuss the subject of community alliances with a focus on running large scale events. I’ll provide an overview of what alliances are, how they typically work in practice, and run through the benefits and constraints involved. I’ll conclude with some examples of successful alliances taken from major tournaments in Australia and abroad.
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BSG Updates – Part 3

Two weeks ago I released version 6 of the Bracket Seed Generator (BSG) Excel spreadsheet and kicked-off a 3-part article outlining the updates that have been made. In part 1 I reviewed changes made to the BSG’s rank seeding functionality and the way seeds were displayed within pools. In part 2 I provided an overview of revisions to the BSG’s regional seeding algorithm.

This week I’ll conclude this series by listing a number of bug fixes added to version 6 of the BSG. These include additional error trapping for a number of problems and a relaxation of the constraints for the “Minimum Pools” setting.
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'Soul Impact' Soul Calibur V Tournament Feat. FaYd

Just a quick reminder that the ‘Soul Impact’ tournament is being played tonight in the UK. This is the promotional Soul Calibur V tournament that Australia’s ‘FaYd’ qualified for earlier in the year that saw him receive an all expenses paid invitation to participate in the European/Australasian grand finals.

FaYd is one of the organisers for the OHN tournament here in Australia who also hails as one of Sydney’s well known Tekken players. If SC is something you are interested in, or you’re just plain keen to support him at the tournament, be sure to check out the stream which is linked below.

More details on the event are available here.

A live stream of the event begins soon which you can catch here:

Watch live video from namcobandaiuk on en.twitch.tv

Best of luck to FaYd!

CouchWarriors Announcement for Melbourne!

CouchWarriors, the long standing events group and heart of the Melbourne Fighting Game Community – announces its return for 2012 with a something different for its series of special monthly events.

The first of the new CouchWarriors Fighting Festivals will be on March 31st from 12pm to 12am. Tournaments will wrap by 9pm, with after-party till late.

Going beyond the scope of a regular tournament, this will be a gamer’s party with a bigger emphasis on the social experience, in a large bar and lounge venue with food and drink available on site.

This means not just social games and tournaments, but special events, training, giveaways, fun sideshow activities and more.

WHEN
Saturday March 31, 12pm-9pm (Afterparty 9pm till late)

WHERE:
Solei Bar and Lounge
694 Mt Alexander Rd, Moonee Ponds, VIC, 3039
(Close to Tram, Train, and Parking)
Cost: $10 Entry + Tournaments
Facebook invite: https://www.facebook.com/events/246364382121289/

Games include Street Fighter X Tekken, SSF4AE, UMVC3, Soul Calibur 5, KOF13, Virtua Fighter 5, Dead or Alive 5 (Demo), BlazBlue, SMASH Bros Brawl/Melee and more.
Full tournament schedule, food menu and more will be available on www.CouchWarriors.org

SPECIAL EVENT – SOUL SYMPHONY AT VIDEO GAMES UNPLUGGED
In conjunction with the Melbourne Symphony Orchestra and Bandai Namco CouchWarriors be running a Soul Calibur 5 qualifier. The Top 4 will gain entry to play on stage as the orchestra plays the music of Soul Calibur 5 to a live concert audience and stand to win glory and unique prizes including signed copies of the game by the producer and composer of the game.

LIVESTREAM AND WEBSITE:
Visit www.twitch.tv/couchwarriors
Full tournament schedule, food menu and more will be available on www.CouchWarriors.org

Facebook: http://www.facebook.com/couchwarriors
Twitter: http://www.twitter.com/couchwarriors

BSG Updates – Part 2

Following OHNX I updated the Bracket Seed Generator (BSG) Excel spreadsheet to improve its functionality, efficiency and reliability. Last week I demonstrated that version 6 of the BSG now allows the user to apply the same rank seed to multiple players. I also showed that BSG version 6 allocates bracket slots in pools such that they match each player’s rank seed relative to the other players in their pool.

This week I’ll discuss updates to the BSG’s regional seeding algorithm, detailing the changes and outlining why these are for the better. I’ll also demonstrate these improvements using an example based on registration data from OHNX.
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BSG Updates – Part 1

For the recent OHNX tournament all of the official tournament brackets were seeded using my Bracket Seed Generator (BSG) Excel spreadsheet. Along the way I stumbled across some weaknesses and bugs that I wanted to address, so following OHNX I spent some time developing a new version of the BSG.

Over the next three weeks I’ll run through the new features in version 6 of the BSG. This week I’ll begin by discussing new rank seeding features and changes to the way pools are displayed. In part 2 I’ll review upgrades to the regional seeding algorithm in the BSG, and part 3 will cover a list of bugs that have been fixed.
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Media Coverage for OHNX

As always there has been plenty of community feedback following OHNX, but it’s not just the Australian fighting game community that has taken notice of the tenth OzHadou Nationals tournament. There has been extensive coverage of the event across a range of gaming websites. A list of articles is provided below.

The OHN Team thanks all of these websites for their coverage of OHNX, especially Shoryuken and Evolution for their coverage and support via the Road to Evo tournament series.

A list of links to all the articles covering OHNX can be found after the jump.
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Game, Set and Match

During the tenth OzHadou Nationals tournament the competitions for Super Street Fighter IV: Arcade Edition (SSF4:AE) and Ultimate Marvel vs. Capcom 3 (UMvC3) were run with a “best of 3” format i.e. each player had to win 2 out of 3 games to win their match and progress through the bracket. By contrast the Tekken Tag Tournament 2 (TTT2) competition had single games for most of its matches, switching to best of 3 towards the end.

In this week’s article I’ll cover the games per match tournament rule. I’ll outline how many games per match you should aim for and why you should try to keep this consistent for the entire bracket. I’ll also outline circumstances where it’s reasonable to change the games per set.
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Kotaku Australia covers OHNX

Zorine Te from Kotaku Australia was on-hand to witness all the action at OHNX. Competing in the TTT2 tournament under gamer tag “Harli”, Zorine has followed up her time at OHNX with this article covering the event. Find out what [NSW] Arnold Desu had to say about his victory in UMvC3, and check out some great photos as well.

The OHN Team thanks Zorine and Kotaku Australia for taking the time to report on OHNX.