There’s no shortage of tournament match videos available for fighting game fans to digest. While online promotion of the competitive fighting game scene attracts plenty of attention, tournament matches only highlight the end of a competitive player’s journey, leaving new players uncertain about where to start when trying to improve themselves.
With new titles like SF5 and Tekken 7 expected to bring new players into the community this year, Kotaku Australia has taken the opportunity to publish a player’s guide to improving your play. The article is written by Adam Rorke, a prominent member of the Stick Addiction group in Canberra.
Below is an extract from Adam’s article. You can read the rest over at Kotaku Australia
So you like fighting games. They’re great to muck around with amongst friends and can provide many hours of excitement and smack talk. But when you watch the Daigo’s and Momochi’s of the world, you might wonder just how the heck does one get that good?
It’s a question I see quite often get thrown around by new comers to my local fighting game club (FGC). And with so many buzzwords thrown around, it can often feel overwhelming and off-putting and many usually give up before they can even get started.
But don’t give up — if you have a love for a specific fighter, that’s all you really need to get started. The following are some general tips to sharpen those skills and get you cranking out some solid wins before you know it!
Coincidentally bbbenson has recently traded hand slaps for mashing DPs.
It’s been a very long time since my last strat round-up post, but following EVO 2011 a couple of nice items have popped up that I found interesting.
There’s something for both SSF4:AE and MvC3 players in this edition of Strat Talk Round-up. Click through to find an article on the subject of “mashing”, as well as Viscant’s analysis of his grand final win in MvC3 at EVO 2011.
As a bonus there’s also a link to Seth Killian’s classic Domination 101 series of articles on SRK, written before he became the community manager for Capcom USA.
It’s been a few months since my first Strat Talk Round-Up, and there’s been a lot of interesting stuff discussed over on the Shoryuken front page.
Once again I’m providing a brief look at recent strategy articles that could be helpful to players who are keen to level up their game.
There’s a lot of potentially interesting articles this time around, so I’m only offering links and a quick quote from each. I recommend people follow-up any which sound relevant to you.
Why a Honda pic? To honour Sydney's #2 player.
In my opinion, the Australian tournament scene is comprised of 3 types of players:
1) Top players who find themselves in the Grand Final of just about any tournament they enter;
2) Committed players who want to get better but don’t seem to be making as much progress as they could be; and
3) Casual players just in it for fun.
Thanks to the global popularity of SF4, there’s now a wealth of knowledge being shared online to help people improve their game. The Shoryuken front page has featured many such blog posts, all of which are useful.
Here I provide a brief look at recent strategy articles that could be helpful to players who fall into “category 2”.
No doubt most of you have seen Majestros’ TACVs lately, and probably a few other combovids that have similar disclaimers regarding the use of programmable controllers, macros, scripts, and so on. This is just a short guide to one method of tool assistance that’s really easy to use.
The front page of Shoryuken now includes a number of excellent Strategy Corner articles. A recent highlight of this series is A Quick Guide to Reaction-Based Defense by Thelo, a Canadian HDR player who made top 8 at EVO2009 and mains E.Honda.
As someone who’s playstyle favours the “down-back” position, I found this to be an excellent discussion of the difference between reaction and prediction in fighting games. Even if you prefer an offensive style of play, it helps to understand how to attack to minimise your exposure to reaction-based defense.