New Zealand’s own GhostChips joined us to talk about how he ruined a bunch of holidays at Combo Breaker (while hopefully enjoying his own) before diving into the Samurai Showdown and Granblue Fantasy Versus betas, the future of Street Fighter V, what we’d want out of a Tekken 8 and much more.
Super Smash Bros. Melee. It’s a really wild game. Dom Hynes (@DomHynes) of @MelbourneMelee joins us to talk about some of the insane replay innovations the community has been driving, wobbling, the future of the game and match more. We also touch on the Tekken World Tour details for 2019, Final Round, Street Fighter V Type Arcade and much more.
Recorded March 19th, 2019 live @ Twitch.tv/Gamrah
As always, show notes/YouTube archive are available after the jump.
One of Australia’s most successful Street Fighter IV players, Somniac is already off to a very strong start in Street Fighter V. The highest ranked M.Bison player online, Somniac placed an impressive equal 9th at Battle Arena Melbourne 8 and has his sights set on doing even better at the OzHadou Nationals 14 in August.
Adam Rorke from Stick Addiction caught up with Somniac after BAM8 to interview him for gaming webstie Player2. They covered a range of topics including Australia’s performance at BAM8 and the recently confirmed 8 frames of input lag in SF5 on PS4, a number large enough to fundamentally change how a fighting game is played at high levels.
Below we have an extract from the article discussing the input lag issue for SF5. Visit the Player2 website to read the rest of the article.
Adam: Have you seen the effects [of the input lag] in high-level comps at all yet?
Somniac: Yes definitely, players with a reactive style have changed how they approach the game. People are often talking about how punishable moves are going unpunished such as Ken’s run, but they aren’t considering that you cannot react to the variety of different options all at once. You need to expect that they will do the punishable option in order to deal with it.
If you are throwing enough options on the table that the person needs to look for, you can get away with moves that you usually shouldn’t be able to.
OzHadou fighting game veteran and tournament organiser Henry “Genxa” Sham was recently invited to talk Street Fighter V with ABC2’s Good Game. With interest in SF5 running high there was plenty to discuss.
The features with Genxa will air this week over two nights:
Tuesday 23rd Feb 8:30pm – Good Game on ABC2
Genxa participates in general SF5 discussions with host Bajo, including impressions of the new title relative to SF4.
Thusrday 25th Feb Good Game Well Played on the Good Game Youtube channel
Host Hingers goes in-depth on SF5 with Genxa, discussing game mechanics, tournaments and the state of e-sports in relation to the Street Fighter franchise.
These episodes are a great opportunity to give the wider gaming audience a glimpse into SF5 from an AU FGC perspective.
With the arrival of Street Fighter V, Australian fighting game players are looking for ways to compete in PS4 tournaments for the game with their own controller. For those that prefer arcade sticks, convenient, affordable options are in short supply. Taiwanese company Brook recently released a universal PCB which allows people to convert an existing arcade stick for direct, simple use across multiple consoles.
Stick Addiction member BeefyGoodness ordered some of these PCBs and has documented his experience installing one into a Mad Catz Tournament Edition stick for the Xbox 360. After the jump Beefy takes us through the mod process step-by-step.
Below we have an excerpt from the article. Visit the Red Bull website for more on how Somniac, ZG, Burnout and Googie felt about the game at the time of the launch party.
“This game is probably Capcom’s first major entry into esports,” Somniac told us. “Street Fighter IV kind of got there, but not in the way it will with Street Fighter V. So I think what’s really exciting about this game is what comes in the future. All the esports teams, all the opportunities. We have two Capcom Pro Tour events in Australia with OHN (OzHadou Nationals) and BAM (Battle Arena Melbourne). So we have two opportunities to get Australians into the Pro tour, which means more exposure for our scene and more people coming out.”
He covers character archetypes, use of normals, spacing, frame data and much more. Hope you guys enjoy it, and here’s hoping more of our local community and content make it onto mainstream media channels!
There’s no shortage of tournament match videos available for fighting game fans to digest. While online promotion of the competitive fighting game scene attracts plenty of attention, tournament matches only highlight the end of a competitive player’s journey, leaving new players uncertain about where to start when trying to improve themselves.
Below is an extract from Adam’s article. You can read the rest over at Kotaku Australia
So you like fighting games. They’re great to muck around with amongst friends and can provide many hours of excitement and smack talk. But when you watch the Daigo’s and Momochi’s of the world, you might wonder just how the heck does one get that good?
It’s a question I see quite often get thrown around by new comers to my local fighting game club (FGC). And with so many buzzwords thrown around, it can often feel overwhelming and off-putting and many usually give up before they can even get started.
But don’t give up — if you have a love for a specific fighter, that’s all you really need to get started. The following are some general tips to sharpen those skills and get you cranking out some solid wins before you know it!
The infamous Cooperation Cup is set to return for its 14th iteration next weekend, the world’s largest Street Fighter III: 3rd Strike tournament taking place from January 9th-10th in Tokyo. The format is a 5v5 team tournament, consisting of a round-robin group stage followed by a single elimination bracket. All matches are 1 game only, winner stays on until the opposing team has no more players.
Aussie Third Strike OG and OzHadou’s very own Genxa will be one of three Australians competing at the event and had this to say about Cooperation Cup:
To the hardcore Third Strike fans, the name Cooperation Cup is a household name in terms of one of the few remaining majors focusing solely on the 17 year old game. For players unfamiliar, Cooperation Cup is the longest running 3S major in the world and is generally held every January in Tokyo.
We wanted to bring some light to this amazing event to show the dedication of the Japanese arcade scene, where any game can thrive as long as there is a community that supports it. Along with a lot of outside nations, Australia will also have a few players in the mix.
As the title suggests, it is Cooperation Cup’s 14th year running (older than Ozhadou itself!) and it has only grown in size with each year.
Just like most majors held around the world these days, Cooperation Cup will be a 2-day event, but will actually consist of two separate tournaments with one on each respective day.
Genxa will be competing alongside fellow Aussies Yohei and Vladimir. Check after the jump for a full round-up of the weekend’s proceedings.