A while back Loki asked me to write a piece on building a sustainable community. Back in May 2012 the Ultimate Fighting Game Tournament 8 (UFGT8) featured a series of community panels covering a wide range of topics. Of particular interest to me was the panel on community building hosted by Alex Jebailey, the organser of Community Effort Orlando (CEO), and multiple fighting game tournament champion Alex “calipower” Valle, co-founder of Level|Up, the organisation behind world-renowned tournaments including Wednesday Night Fights (WNF) and the SoCal Regionals.
This week I’ll provide a summary of the one-hour community building panel from UFGT8. The three topics I’ll address are what it takes to be a tournament organiser, how organisers can go about building their local scene and how to expand your efforts to form a major tournament.
Last week Loki shared the inside scoop on how things went down with the Ultimate Marvel vs. Capcom 3 final 8 at SS2k12. Loki explained how the switch to best of 5 was made and provided his thoughts on changing official tournament rules midway through the competition.
Today we reach the end of Loki’s 8 part series recapping Shadowloo Showdown 2012 from an organiser’s perspective. In the final part Loki covers the last game on finals Sunday, namely Super Street Fighter IV: Arcade Edition, and how the team coped with running overtime. Loki also shares his thoughts on how to avoid these overtime issues in the future.
Yesterday Loki started breaking-down Finals Sunday at SS2k12, outlining how the schedule drifted off-target. This is a common problem for any major tournament and Loki’s analysis serves as a reminder that you can never plan your finals schedule too carefully.
In part 7 Loki focuses on the finals for Ultimate Marvel vs. Capcom 3 at SS2k12. He takes us through the “best of 5” rules confusion that went down towards the end of the finals, explaining why he disagrees with the way it was handled.
This week we head into the final stretch of Loki’s 8 part series on Shadowloo Showdown 2012. All that remains is to review Finals Sunday. While the finalists were pushing themselves to the limit on the main stage, the SS2k12 team were working relentlessly to keep the event from running overtime.
In part 6 Loki takes us through the bulk of the finals at SS2k12, up to the conclusion of the Street Fighter x Tekken grand final match. Read on to learn how minor delays, close matches and multiple time outs combined to throw a wrench in the team’s carefully prepared finals timetable.
Yesterday Loki provided us with the part 4 of his 8 part series on Shadowloo Showdown 2012, outlining the pool structures for the event, as well as the staff allocation and registration processes used.
With all the planning details completed, today Loki takes a look back at the pools and offers his insight on how things went down. Loki provides a review of the runtimes for the pools at SS2k12, including any difficulties the team encountered along with thoughts on how to avoid these problems in the future.
This week we reach the halfway point in Loki’s 8 part series covering Shadowloo Showdown 2012 from a tournament director’s perspective.
Last week Loki explained the pool structure for the official tournament games and the process of sourcing the setups required. This week Loki gets stuck into the task of allocating staff to the tournament pools and details the registration process used by the SS2k12 team.
More SS2k12 goodness from Loki today as we continue running through his 8 part series detailing Shadowloo Showdown 2012 from a tournament director’s perspective.
Yesterday Loki went through his estimates for player numbers at SS2k12. With this sorted he moves on to finalising the pool structure for the official tournament games and explains how the team went about getting enough setups to make it all work.
This week we continue with the second part of Loki’s 8 part series detailing Shadowloo Showdown 2012 from a tournament director’s perspective.
Last week Loki provided us with details of his history with the Shadowloo Showdown tournament and how he got things rolling for SS2k12. In part 2 Loki walks us through the initial stages of estimating the tournament schedule, including competitor forecasts and how those impact the pool structure that will be employed.
This week marks the beginning of a multi-part article written by Loki, co-founder of both the Couchwarriors website and the Battle Arena Melbourne (BAM) tournament series. After his hard work as Tournament Director for Shadowloo Showdown 2012 (SS2k12), Loki kindly took the time to put together a detailed guest article for Bracketed documenting how he and his teammates made SS2k12 a reality. Loki offers useful insights on the decisions they made and reflects on opportunities for future improvements.
In part 1 of this 8 part series Loki provides some background on his history with the Shadowloo Showdown tournament and how he set forth as Tournament Director for SS2k12.
Previously I’ve mentioned the importance of publishing tournament rules and offered some tips on how to write them. Of all the rules that exist for fighting game tournaments the most controversial and misused are bans. The objective of a ban is to eliminate something that drastically undermines the competitive quality of a tournament for a given game. Since bans are rarely needed there is a lack of consistency surrounding how bans are written and implemented.
This week I’ll take a look at the subject of bans in tournaments. I’ll reference an overview on the theory of bans and outline the correct way to implement bans when required. I’ll highlight these concepts with examples from the tournament scene including games such as Street Fighter x Tekken (SFxT).